RetroCity Podcast, Episode 27 PDF Print E-mail
Written by Levi Buchanan   
Classic games had stories to tell -- but developers didn't have the Hollywood toolboxes of modern designers. Instead, developers used basic psychology and purposefully undefined narratives to inspire gamers. And so, let's ask: is the open narrative of Pitfall! better than the concrete, complete story found in Uncharted? This is the crux of a special episode of RetroCity. Levi Buchanan